The game plays like it always has. You set up your residential zones, which you keep not too close and not too far from your commercial and industrial zones, and tie everything together with roads, power lines, and plumbing, and maybe rail- and subway. With three zone densities to choose from, you can create suburbs or jam-packed urban jungles as you see fit, though high-density zones are more expensive. In a nice, new touch, you can even create farmland with large plots of low industrial zone along the outskirts of town. As your city grows, you need to provide it with police and fire protection, and with schools and colleges as well as recreational and educational diversions like museums, libraries, and zoos. Of course you need to generate revenue in order to fund growth, and there's no good way to do that without taxes. High tax rates are tempting since they'll leave you with plenty of money to spend, but then again your long-term vision may be for naught if no one's going to stick around to tolerate your exorbitant tax demands.
system Requirements:
166 Mhz or faster Pentium or K6 processor
Microsoft Windows 95 or 98
32 MB RAM
150 MB hard drive space (plus space for saved games)
4x CD-ROM drive
2 MB Video Ram
DirectX compatible sound card
Download: sim 3000
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