Saturday, January 8, 2011
Star Wars - The Phantom Menace
The game starts off promisingly. You are in control of the young Obi-Wan aboard a Trade Federation ship. You run around, fight droids, and push buttons (in later levels this list of requirements will include pulling blocks and jumping). The game looks good, with lots of color and nice lighting effects. It sounds good as well, with the original film score and solid voice acting that sounds enough like the real actors to be convincing. In the early levels, you only face a handful of enemies, and the game seems like it may be a simplified Jedi Knight-like escapade.
With the second level, though, The Phantom Menace's faults begin to show - and it isn't just the introduction of Jar Jar Binks. You begin to see that being a Jedi, at least in this gameworld, is not all it's cracked up to be. Sure, you can roll side to side and do back flips, but that doesn't do you much good when your acrobatics and lightsaber are no match for a row of shrubs. And your only real Jedi power is the force push, which lets you knock down close-by enemies. Clearings full of droids are waiting for you, but the combat (which mostly consists of you hitting the fire button repeatedly or just holding it down when you're tired) is disappointing.
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