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Wednesday, December 22, 2010

One Must Fall: Battlegrounds

Battlegrounds puts you in command of a pilot character that controls a giant fighting robot via a neural link. Apparently, this brand of robot fighting has become a popular sport in the future, so your pilot will have no shortage of opponents to face in a handful of different tournament settings. While the single-player game attempts to convey a bit of story here and there, it's mostly limited to some prematch chatter from the other pilots. Each pilot is rated in four different categories. However, the real difference is in the robots themselves.
One Must Fall gives you eight different robots to choose from. Each has its own set of strikes and special attacks. Additionally, each robot has at least one projectile attack, and, fortunately, the game has a pretty good aiming system to help you fire your blasts accurately. The game also has its fair share of rising and dashing attacks, and each robot features a few different superattacks, for good measure. The use of these superattacks are governed by an energy meter that fills as you play. Most of the superattacks are just pumped-up versions of your robot's special moves, though. Battlegrounds uses six buttons in all, one for each of your robot's limbs, one for jumping, and one for evading. Since the game takes place in a fully 3D arena that lets you roam around at will, the evade button is incredibly handy. The robots don't turn very quickly, and you don't have the ability to execute side or rear attacks, so using the evade button to roll out of the way or to perform backflips is key to dodging attacks and preventing enemies from sneaking up behind you while you're attacking another opponent.

Sytem Required
Minimum System Requirements:       Recommended System Requirements:
CPU:    500MHz CPU                            CPU:    800MHz CPU

RAM:    128MB of RAM                        RAM:    256MB of RAM
VGA:    3D accelerator                            VGA:    3D accelerator
Sound:    sound card that supports 3D audio

Part 1 
Part 2 
Part 3 
Part 4 

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